Tag Archives: strategy card game

Short Story published a new eBook (#MTG)

One of my short stories was published in an eBook that released on Friday, January 31st. The book is called “The Complete Commander: An Unofficial Guide” by Bennie C. Smith. It’s a book of background, strategies, and tips for the collectible card game, Magic: the Gathering. Interspersed throughout the book are short fantasy stories based on characters in the game. I was asked to contribute a story about the character, “Balthor the Defiled,” who happens to be a zombie dwarf. (How cool is that?)

ComComCoverI’m thrilled with the end result of the story and the eBook itself. This was an independently produced eBook, yet the editing and production was executed at a professional level. I’ve been really impressed with the end result and humbled to be a small part of it. The real kudos should go out to author Bennie Smith, however, as this book is the product of years of his work in one of the most popular formats for Magic: the Gathering. (Interestingly enough, the Commander format was once a small niche in the gaming world – started by fans – and has since blossomed in popularity. Bennie covers some of that history in the book.)

I know many of you reading this blog don’t play Magic and are not really interested in board or card games. That’s fine. They’re not everyone’s cup of tea (cups of tea?). For me though, “tabletop games” (board and card games with a role-playing element) are a fun way to spend Saturday afternoons and other down time. Magic in particular has been a game that in recent years has connected me online with a number of new people across the states, and a whole group of players in the Grand Rapids area.

It’s also been an honor for me to contribute to the canon of a game I enjoy, even on the fan fiction level. I’ve blogged before on the value of fan fiction so I won’t rehash it all here. Suffice it to say that I hope this story isn’t my last foray into the world of Magic: the Gathering.

If you’re a Magic player and you’d like to purchase “The Complete Commander” you can do so here.


Interview with MJ Scott – Fan Fiction Writer

Today’s post is an interview with MJ Scott, a fan fiction writer for the fantasy card game, Magic: the Gathering. MJ is a regular columnist on GatheringMagic.com and posts her fiction on her blog MoxyMTG.com. I’ve been interested in the Fan Fic genre lately and thought that picking MJ’s brain about the genre might be good for all of us to read. The first post in her current story arc can be read here

MJ ScottGive us a working definition of “Fan Fiction.” 

I don’t know what the technical def of fanfic is, though I’d guess it has cheesy and sexual implications. My personal working definition is this: an original creative story composed by any fan of a given established franchise.

Sorin Markov

Sorin Markov

How long have you been writing Fan Fiction, and what got you started?

I’ve been writing about a year now. I started with a series last summer about Sorin Markov from the Magic: the Gathering pantheon. He’s a hot-bodied superpowered vampire, so it was low hanging fruit as we were still in the throes of Twilight’s popularity.

3) How has writing Fan Fiction benefited you? Do you think it’s helped you become a better writer?

It has absolutely benefited me as a writer. Fanfic gives you the freedom to explore your voice, safe beneath the canopy of someone else’s world/characters. You can explore tangential plot ideas you think are interesting; you can explore characters’ dark secrets, sexuality, history, etc.; you can have fun with dialogue or situational comedy. If you’re a weak plot writer, you can work out on that. Or maybe you’re soft on snappy conversations – you can practice using established characters. You don’t have to get hung up on names or setting up a world from scratch (which can be huge time-sinks). Fanfic is a great vehicle for you, as a writer, to cross-train, so to speak.

4) What are the challenges to writing Fan Fiction?

In my opinion, you don’t want to go too far “out there” – you don’t want to directly contradict anything that’s really important in the canon of the world you’re working in. So you have to do your research, read what’s been published from sanctioned sources. You need to have a healthy respect for what’s been done. You can bend the rules, but don’t break them. Working within the limits of the chosen world is part of the creative exercise.

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Another article on Magic: the Gathering published!

The back of Magic card.

The back of a Magic card.

I had my second article on the strategy card game, Magic: the Gathering, published online. It can be read on www.CubeDrafting.com and is entitled, “How Cube Drafting Taught Me to Play Better in Constructed Formats.” I’m particularly geeked about this one because I’m such a fan of the site. (Imagine a fanboy doing a nerdy dance and you’ve probably got a pretty good idea of what I look like right now.)

As I said after my first Magic article was published: If you’ve not played this game, the article won’t make a lick of sense to you. But that’s okay! Sometimes writing something extremely niche is exactly what editors are looking for.

So what niche topic will you write about?